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Showing posts with the label BKB

Order of Itemization

Hello Guys, I’m AKA and today I have brought you guys a topic which you think is less important but you are wrong and that is ‘ Oder of Itemization ’. So, let’s straight dive into it. Now the initial items will be same as discussed before so we will skip that part and go to point where you decided either to complete the wand or go for boots component. Its simple if in a lane your enemy cast spells in order to stay even in lane then go for complete wand first. By doing that you will have complete sustainability in lane and then go for you boots. If the enemy hero doesn’t require spells to contest in lane and you face problem like slow or loss of attack speed then go for gloves of haste for attack speed or brown boots for speed it depends on lane. Now after wand and boots you go for some mid game items. While going mid games items you need to decide if you need basic dispel like manta or euls. Some player goes 3 rd item as BKB or something big like MKB which is wrong because in ...

Position 3 Itemization

Hello Guys, I’m AKA and today I have brought you guys a new topic in series that is ‘ Position 3 Itemization ’. Itemization for this role is never fixed because not only it depends on enemy heroes but also on you own team hero how will it affect let’s discuss. Now the pre-game item will be same as discussed before. Now when it comes to boots the same logic as position 1 hero will come into picture for position 3 hero. So, select which boots you need according to the game. A pos 3 needs to stay in lane and try to make enemy teams carry hero laning stage bad. So, for a position 3 or Off-Laner his itemization is mostly based across aura item and getting tanky. This is because if you don’t have a good initiator in your team then position 3 players has to do it. For able to initiate a team fight a pos 3 needs to be tanky because he will be the first target who will be burst with all spells by enemy team. So, a pos 3 needs to be tanky.   When it comes to aura items it depends to ...

Position 2 Itemization

Hello Guys, I’m AKA and today I have brought you guys a topic in series that is ‘ Position 2 Itemization ’. In this mid lane player need to read this carefully. So, when it comes to position 2 player itemization is very tricky this is because the pace of the game is set by position 2 player as mentioned in previous post so if the pace is fast items needs to be cheap and if you want to take game to late then different approach is required. Now the pre-game items are same as mentioned before. The most difficult decision is which boots to buy so the answer is simple. Most of the player go phase boots because it gives armor and damage plus bonus movement speed for a particular amount of time. If in a game you realize that you team lacks lane clearing hero then you need to go boots of travel because it will help you clear the wave in all 3 lanes and also allow you to help team in fight. But keep in mind the cost of the boots of travel it is very high around 2.5K and phase boot is 1....

Position 1 Itemization

Hello Guys, I’m AKA and today I have brought you guys a new topic in series that is ‘ Position 1 itemization ’. In this post we will learn how to itemize fir a carry hero. So, pre-game items are same as discussed before when it comes to early game carry heroes tend to make items that give them agility or attack speed. This is done because on mid game a carry hero needs to farm so damage and attack speed id must. Now when it comes to which boots carry should make there are mainly two types Power Threads and Phase boots. Now the question comes what to make on carry. The answer is it is different for different heroes. Hero like specter, drow ranger, phantom lancer makes power threads and heroes like juggernaut, ursa, troll war load makes phase boots. The decision is made upon their requirement like some carry hero have good base armor so they don’t need extra armor form phase boots so power threads are made on those hero. Some heroes have low armor but good attack speed and damage...

Late Game

Hello Guys, I’m AKA and today is the last topic of the series that is ‘ Late-Game ’. In this post we will discuss what all objective and how to transition from mid-game to late game. Late game is mostly same for every player because by that time all the cores and supports have farmed to fight. What is more important in late game is about team fight and who wins it. Now low MMR brackets team fights starts when some one sees some one on their side of map and just goes for the fight but this not how it should be implemented. The correct way to initiate the fight is to jump on that enemy hero that is important for that team which means if that hero is alive, you cannot win team fight. Sometime it might be carry some time it will be position 2 depends whose game was better early. So, now the question comes how to select that one hero it is simple you have focus on hero whose laning and mid game was very good. Killing that hero will weaken enemy team and they will have two option tha...

Magic Resistance

Hello Guys. I’m AKA and today I have continuous of previous topic that is ‘ Magic Resistance ’. So, as we know that if there is status resistance for reducing the effect of negative status effect there is also a provision in which we can reduce the magic damage we receive from enemy heroes. In dota 2 there are hero and items that gives magic damage which sometimes can be very difficult to play against. So, in order to reduce it we need items or some of the heroes have abilities that gives them magic resistance. Note :- Every hero in dota 2 match starts with 25% magic resistance. There are items like BKB, Mage Slayer, Pipe of insight etc. makes you to take reduce magic damage by give you magic resistance. Just because every hero in dota 2 have 25% magic resistance it is not compulsory for carry hero to make items related to magic resistance. As we all know carry make BKB which indeed makes you spell immune so abilities which are magic and do not pierce spell immunity cannot harm...

Status Resistance

Hello Guys, I’m AKA and today I have brought you guys a new topic that is ‘ Status Resistance ’.   In the previous posts we discussed different type of status effect like Hex, Stun, Silence etc. So, the question comes how to get immune to it and if not immune how to reduce its effect. So, for that information you guys have to read this post very carefully. The best way to avoid stun or any other status effect is to make Black King Bar (BKB). As most of the spells does not pierce spell immunity but then also there are abilities and items like Pudge (Dissembler), Medusa (Stone Gaze), Skull Basher (Item), Abyssal Blade (Item) etc. which pierces spell immunity. Now question arrives that we cannot make first item BKB so how to prevent ourselves from the status effect? The answer is making item that gives you status resistance. There are some abilities of hero like Ursa (Enrage) when activated gives you status resistance. Items like Sange, Sange & Yasha, Heaven Halberd etc. g...